Dysfunction and Decentralization in New Media Art and Education (Book)

When using digital technologies, many types of dysfunction can occur, ranging from hardware malfunctions to software errors to human ineptitude. Many new media artworks employ various strategies of dysfunctionality in order to explore issues of power within societies and culture. When using digital technologies, many types of dysfunction can occur, from hardware malfunctions to software errors and human ineptitude.

Category: Visual Arts

Edition

When using digital technologies, many types of dysfunction can occur, ranging from hardware malfunctions to software errors to human ineptitude. Many new media artworks employ various strategies of dysfunctionality in order to explore issues of power within societies and culture. When using digital technologies, many types of dysfunction can occur, from hardware malfunctions to software errors and human ineptitude. Robert W. Sweeney examines how digital artists have embraced the concept of the error or glitch as a form for freedom – imperfection or dysfunction can be an integral element of the project. In this book, he offers practical models and ideas for how artists and educators can incorporate digital technologies and integrate discussions of decentralized models of artistic production and education.

Robert W. Sweeny, Ph.D., is Professor of Art Education at Indiana University of Pennsylvania, USA. His research publications are primarily in the areas of digital technology in art education, digital visual culture, digital games, data visualization and mobile digital media.

Preface

Chapter One: Dysfunction and Decentralization

Chapter Two: Dysfunction and Decentralization in Philosophical Networks

Chapter Three: Dysfunction and Decentralization in Technological Networks

Chapter Four: Dysfunction and Decentralization in Educational Networks

Chapter Five: New Media Art and Network Dynamics

Chapter Six: New Media Art + Education 

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