
Virtual Creativity 12.2 is out now!
Intellect is pleased to announce that Virtual Creativity 12.2 is out now!
Virtual Creativity 12.2 brings together an eclectic range of research and practice from the community including computationality and play, embodying evil and the inner world of women’s bodies. Also in this issue is a review of the Venice Biennale 2022 curated by Cecilia Alemani, who highlights that, for the first time in its 127-year history, the Biennale includes a majority women or gender non-conforming artists. The issue concludes with an interview with Brazilian artist Raphael Arar who works at the nexus of complex systems, transdisciplinary design and arts-based research.
For more information about the journal and issue click here>>
https://www.intellectbooks.com/virtual-creativity
Aims & Scope
Virtual Creativity (VCR) is an academic peer-reviewed journal focusing on creativity in online virtual worlds and other related platforms where the virtual is examined as a central theme in contemporary media art practices and applied contexts. Pieces exploring the subject of digital creativity are sought from the broad perspective of art, science and technology, in what is a widespread field of discourse. One focus of the journal is an examination of creative activity in the metaverse – from art, design and architecture, to research and education, to play and entertainment. Additionally, Virtual Creativity seeks to engage with ways in which the virtual reflects upon the implications of the physical.
Issue 12.2
DENISE DOYLE
Articles
Beyond computationality: Radical play and aesthetics in future compasses
LUCIE CHATEAU
I’m bad: The fascination of embodying the evil in a virtual world
MAJA TABEA JERRENTRUP
INTER/her: An immersive journey inside the female body – Experience reflections
CAMILLE C. BAKER
Exhibition Review
59th Venice Biennale, curated by Cecilia Alemani, Venice, Italy, 23 April–27 November 2022
TRICIA CRIVELLARO AND LYNNE HELLER
Interview
Artist’s profile: Raphael Arar
LYNNE HELLER