
Virtual Creativity 13.2 is out now! Special Issue
Intellect is pleased to announce that Virtual Creativity 13.2 is out now!
Special Issue: ‘Immersive Horizons: Blurring the Creative Frontiers Between Virtual and Material Worlds’
The special issue presents a collection of articles from RE:SOURCE – The 10th International Conference on the Histories of Media Art, Science and Technology held in Venice in 2023. This edition focused on the intersection of media art history with the ongoing climate emergency, exploring new perspectives on resources and archival methods. In this framework, this collection focuses on the emergence of the virtual world as a significant force in contemporary society, blurring the boundaries between physical and digital realities.
For more information about the journal and issue click here>>
https://www.intellectbooks.com/virtual-creativity
Aims & Scope
Virtual Creativity (VCR) is an academic peer-reviewed journal focusing on creativity in online virtual worlds and platforms, as well as in contemporary media art practices and applied contexts. Pieces exploring digital creativity are sought from the perspective of Art, Science and Technology. Examining a widespread field of discourse, VCR seeks to engage with ways in which the virtual reflects on the implications of the physical.
This title is indexed with Scopus.
Issue 13.2
Editorial
CLIO FLEGO AND FRANCESCA FRANCO
Articles
Vera Frenkel’s String Games: Improvisations for Inter-City Video
MIKHEL PROULX
Beyond Narcissus: Seeing the self in the other
MONIKA FLEISCHMANN AND WOLFGANG STRAUSS
JUAN CARLOS DUARTE REGINO
The Ice-Time project: Tessering the space-time of climate change
CLEA T. WAITE
Exploring a digital art archive in mixed reality
TIAGO MARTINS, CHRISTA SOMMERER AND LAURENT MIGNONNEAU
Creative, collective and divergent practices in the virtualization of cultural heritage
VANINA HOFMAN AND VALENTINA MONTERO
The point cloud aesthetic: Defining a new visual language in media art
LUCIJA IVSIC, JON MCCORMACK AND VINCE DZIEKAN
The power of virtual reality performance experiences for education
EMILY KIRWAN