Analyzing NES Music (Book)

Harmony, Form, and the Art of Technological Constraint

Explores a core challenge of early video game composition: how to disguise repetition in music that repeats extensively. It develops a theory of harmony and form for Nintendo Entertainment System (NES) music and uses this theory to analyze five landmark scores: Super Mario Bros., Dragon Warrior, Metroid, Mega Man 2 and Silver Surfer. 170 b&w illus.

Category: Music

Edition

This study of five of Nintendo’s landmark music scores offers new insights into video game music composition and creativity with limited technology.

Faced with severe technological constraints on system memory, composers of the Nintendo Entertainment System (NES) sought ways to disguise repetition in music that repeats extensively. Their efforts gave rise to a set of compositional techniques for creating the illusion of variety.

Andrew Schartmann distills these techniques into a theory of harmony and form for the analysis of NES music. It then uses this theory to analyze five landmark scores of the NES era: Super Mario Bros., Dragon Warrior, Metroid, Mega Man 2, and Silver Surfer. Both theory and analysis are scaffolded by a detailed description of the NES hardware and its attendant constraints, highlighting the ever-evolving dialogue between technology, commercial demand, and artistic sensibility that characterizes video game music of the 1980s and 1990s.

 

Andrew Schartmann is a faculty member at New England Conservatory and serves as Audio Director at Yale's XR Pediatrics video game lab. He is the author of several books including Koji Kondo's Super Mario Bros. Soundtrack.

List of Examples

List of Figures

Acknowledgements                                                   

Introduction                                       

 

PART I - TECHNIQUE                                          

 

1 - Technology                       

2 - Loops & Modules                         

3 - Harmony                                       

4 - Modular Composition      

5 - Layered Composition                   

 

PART II - ANALYSIS

 

6 - Super Mario Bros. (1985)            

7 - Dragon Warrior (1986)               

8 - Metroid (1986)                 

9 - Mega Man 2 (1987)                      

10 - Silver Surfer (1990)                    

 

Conclusion                                         

Glossary                                 

Bibliography                                      

Ludography                                       

Index  

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