News

Journal of Gaming & Virtual Worlds 11.1 is now available
Thursday, May 02, 2019

Journal of Gaming & Virtual Worlds 11.1 is now available

Intellect is pleased to announce that the Journal of Gaming & Virtual Worlds 11.1 is now available! For more information about the issue, click here >> https://www.ingentaconnect.com/content/intellect/jgvw/2019/00000011/00000001

Special Issue: ‘Digital Game-Based Language Learning’

Aims & Scope

The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.

Issue 11.1

Editorial

Special issue on digital game-based language learning: Practices, pedagogies and designs
SABELA MELCHOR-COUTO AND ISABEL BALTEIRO

Articles

Realizing multiple literacies through gameenhanced pedagogies: Designing learning across discourse levels
CHANTELLE WARNER, DIANE RICHARDSON AND KRISTIN LANGE

Virtual worlds and language learning
SABELA MELCHOR-COUTO

Clustering analysis of game-based learning: Worth it for all students?
MANUEL PALOMO-DUARTE, ANKE BERNS, ANDRÉS YAÑEZ ESCOLANO AND JUAN-MANUEL DODERO

Beyond the monolingual habitus in gamebased language learning: The MElang-E and EU·DO·IT projects in the interstices between linguistics, pedagogy and technology
JUDITH BUENDGENS-KOSTEN, VIVIANE LOHE AND DANIELA ELSNER

Book Reviews
  • The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst, Christopher A. Paul (2018) IAN FAITH
  • Video Games and the Mind: Articles on Cognition, Affect, and Emotion, Bernard Perron and Felix Schröter (eds) (2016) JOHN MISAK
For more information about the journal and call for papers, click here >> https://www.intellectbooks.com/journal-of-gaming-virtual-worlds