
Thursday, May 02, 2019
Journal of Gaming & Virtual Worlds 11.1 is now available
Intellect is pleased to announce that the Journal of Gaming & Virtual Worlds 11.1 is now available! For more information about the issue, click here >> https://www.ingentaconnect. com/content/intellect/jgvw/ 2019/00000011/00000001
Special Issue: ‘Digital Game-Based Language Learning’
Aims & Scope
The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.
Issue 11.1
Editorial
Special issue on digital game-based language learning: Practices, pedagogies and designs
SABELA MELCHOR-COUTO AND ISABEL BALTEIRO
Articles
Realizing multiple literacies through gameenhanced pedagogies: Designing learning across discourse levels
CHANTELLE WARNER, DIANE RICHARDSON AND KRISTIN LANGE
Virtual worlds and language learning
SABELA MELCHOR-COUTO
Clustering analysis of game-based learning: Worth it for all students?
MANUEL PALOMO-DUARTE, ANKE BERNS, ANDRÉS YAÑEZ ESCOLANO AND JUAN-MANUEL DODERO
Beyond the monolingual habitus in gamebased language learning: The MElang-E and EU·DO·IT projects in the interstices between linguistics, pedagogy and technology
JUDITH BUENDGENS-KOSTEN, VIVIANE LOHE AND DANIELA ELSNER
Special Issue: ‘Digital Game-Based Language Learning’
Aims & Scope
The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.
Issue 11.1
Editorial
Special issue on digital game-based language learning: Practices, pedagogies and designs
SABELA MELCHOR-COUTO AND ISABEL BALTEIRO
Articles
Realizing multiple literacies through gameenhanced pedagogies: Designing learning across discourse levels
CHANTELLE WARNER, DIANE RICHARDSON AND KRISTIN LANGE
Virtual worlds and language learning
SABELA MELCHOR-COUTO
Clustering analysis of game-based learning: Worth it for all students?
MANUEL PALOMO-DUARTE, ANKE BERNS, ANDRÉS YAÑEZ ESCOLANO AND JUAN-MANUEL DODERO
Beyond the monolingual habitus in gamebased language learning: The MElang-E and EU·DO·IT projects in the interstices between linguistics, pedagogy and technology
JUDITH BUENDGENS-KOSTEN, VIVIANE LOHE AND DANIELA ELSNER
Book Reviews
- The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst, Christopher A. Paul (2018) IAN FAITH
- Video Games and the Mind: Articles on Cognition, Affect, and Emotion, Bernard Perron and Felix Schröter (eds) (2016) JOHN MISAK