Journal of Gaming & Virtual Worlds (Journal)

ISSN 1757191X , ONLINE ISSN 17571928

The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.



Associate Editor

Sonia Fizek
Independent
fizek.sonia@gmail.com

Eben Muse
Bangor University
e.muse@bangor.ac.uk

Melissa Kagen
Bangor University
melkagen@gmail.com

Reviews Editors

Matthew S. S. Johnson
Southern Illinois University
matjohn@siue.edu

VR & Arts Review Editor

Phylis Johnson
San Jose State University
phylisj@yahoo.com

The Journal of Gaming & Virtual Worlds focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments. This journal is double-blind peer-reviewed in order to maintain the highest standards of scholastic integrity.


Associate Editor

Sonia Fizek
Independent
fizek.sonia@gmail.com

Eben Muse
Bangor University
e.muse@bangor.ac.uk

Melissa Kagen
Bangor University
melkagen@gmail.com

Reviews Editors

Matthew S. S. Johnson
Southern Illinois University
matjohn@siue.edu

VR & Arts Review Editor

Phylis Johnson
San Jose State University
phylisj@yahoo.com

Associate Editor

Sonia Fizek
Independent
fizek.sonia@gmail.com

Eben Muse
Bangor University
e.muse@bangor.ac.uk

Melissa Kagen
Bangor University
melkagen@gmail.com

Reviews Editors

Matthew S. S. Johnson
Southern Illinois University
matjohn@siue.edu

VR & Arts Review Editor

Phylis Johnson
San Jose State University
phylisj@yahoo.com

Associate Editor

Sonia Fizek
Independent
fizek.sonia@gmail.com

Eben Muse
Bangor University
e.muse@bangor.ac.uk

Melissa Kagen
Bangor University
melkagen@gmail.com

Reviews Editors

Matthew S. S. Johnson
Southern Illinois University
matjohn@siue.edu

VR & Arts Review Editor

Phylis Johnson
San Jose State University
phylisj@yahoo.com

Notes for Contributors Download


All articles submitted should be original work and must not be under consideration by other publications.

The Journal of Gaming & Virtual Worlds (JGVW) is a peer-reviewed international journal that focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic, pedagogical and professional approaches to the study of electronic games across platforms and genres, as well as ludic and serious online environments such as massively multiplayer online role-playing games and Second Life™.

JGVW aims at researchers and professionals working in and researching creative new media and entertainment software around the globe, and seeks to document, harmonize, juxtapose and critically evaluate cutting-edge market trends and technological developments, as well as sociocultural, political, economic and psychological concerns. It informs its readers about recent events such as conferences, and features long articles, short papers, poster abstracts, interviews, reports and reviews of relevant new publications, websites, virtual environments and electronic artefacts.

Prospective guest editors are invited to approach the Associate Editors with a proposal for a themed issue or series. Prospective book reviewers and publishers should approach the Reviews Editor directly.

Contributions are invited from all fields of game studies research, design and development. We seek to provide a platform for vivid information interchange between academia and industry, between scholarship and professionalism, between theory, criticism and practice. Typical subject areas include:

  • Theory and criticism: e.g. narratology, ludology, philosophy, gender, race, identity, history (of and in games), rhetorical approaches, discourse analysis and semiotics, genre criticism and cultural studies.
  • Social, psychological and educational concerns: e.g. (online) communities, participation, interaction, identity formation, networks, violence and addiction, emotion, children's social behaviour, cognitive effects, e-learning and education.
  • Design issues: e.g. developments in 3D modelling, authenticity and realism, mimesis, screenwriting, sound effects, composition, static vs. moving image, cut scenes, background vs. foreground, multimodality, simulation and game engines.
  • Reception and production: e.g. ethnography, customer research, therapeutic and hazardous effects, serialisation, adaptation, franchising, commercial vs. serious games, transmediation, intermediality, artificial intelligence, and new literacy studies.

Submissions to JGVW should be sent as an attachment to an e-mail message to the Editors. The attached article should be 'anonymized', and contain an abstract and up to eight keywords. You should delete the 'file properties' or 'summary info' of your document (see file menu) that reveal your name and institution. Be sure to add your full name and address in the e-mail message to the Editors. Submissions are welcome at any time, but deadlines for forthcoming issues are normally as follows:

  1. Issue 1 (spring): 31 August for long papers; 15 September for short papers
  2. Issue 2 (summer): 31 December for long papers; 15 January
  3. Issue 3 (winter): 30 April for long papers; 15 May for short papers

The Journal of Gaming and Virtual Worlds publishes general and themed issues. Themes for future issues are announced in the journal.

Journal contributors will receive a free PDF copy of their final work upon publication. Print copies of the journal may also be purchased by contributors at half price.

Associate Editor

Sonia Fizek
Independent
fizek.sonia@gmail.com

Eben Muse
Bangor University
e.muse@bangor.ac.uk

Melissa Kagen
Bangor University
melkagen@gmail.com

Reviews Editors

Matthew S. S. Johnson
Southern Illinois University
matjohn@siue.edu

VR & Arts Review Editor

Phylis Johnson
San Jose State University
phylisj@yahoo.com

Editorial Board

Derek A. Burrill
University of California Riverside

Erik Champion
Curtin University

David Ciccoricco
University of Otago

Mia Consalvo
Concordia University

Hilde Corneliussen
University of Bergen

Denise Doyle
University of Wolverhampton, UK

John Finnegan
Falmouth University

Pawel Frelik
University of Warsaw

Mathias Fuchs
Leuphana University Lüneburg

Maria B. Garda
University of Lodz

Angelica B. Ortiz de Gortari
Nottingham Trent University

Lisa Gotto
University of Vienna

Andrew Hoyle
University of Stirling

Stacey Hunter
Bangor University

Melinda S. Jacobs
Subatomic

Phylis Johnson
San Jose State University

Shawna Kelly
University of Southern California

Helen W. Kennedy
University of Brighton

David Kirschner
Nanyang Technical University

Rachel Kowert
University of York

Tanya Krzywinska
Falmouth University, UK

Brian C. Ladd
State University of New York

Xavier Laurent
Oxford University

Ben Light
Queensland University of Technology

Esther Maccallum-Stewart
University of Surrey

Crystle Martin
University of California

Souvik Mukherjee
Presidency University

Mark Mullen
The George Washington University

Jörg Müller-Lietzkow
University of Paderborn

Eoin Murray
Bangor University

Michael Nitsche
Georgia Institute of Technology

Kwabena Opoku-Agyemang
West Virginia University

Justin Parsler
Brunel University

Celia Pearce
Georgia Institute of Technology

Jérémie Pelletier-Gagnon
University of Alberta

Nathaniel Poor
Independent Scholar

Markus Rautzenberg
Folkwang University of the Arts

Paolo Ruffino
University of Lincoln

Daniel Schultheiss
TU Ilmenau

Harrington Weihl
West Virginia University

Lauren White
Fielding Graduate University

Associate Editor

Sonia Fizek
Independent
fizek.sonia@gmail.com

Eben Muse
Bangor University
e.muse@bangor.ac.uk

Melissa Kagen
Bangor University
melkagen@gmail.com

Reviews Editors

Matthew S. S. Johnson
Southern Illinois University
matjohn@siue.edu

VR & Arts Review Editor

Phylis Johnson
San Jose State University
phylisj@yahoo.com

 
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Contents

  • Volume (11): Issue (1)
  • Cover date: 2019


Contents

  • Volume (11): Issue (2)
  • Cover date: 2019


Contents

  • Volume (10): Issue (1)
  • Cover date: 2018


Contents

  • Volume (10): Issue (2)
  • Cover date: 2018


Contents

  • Volume (10): Issue (3)
  • Cover date: 2018


Contents

  • Volume (8): Issue (1)
  • Cover date: 2016


Contents

  • Volume (8): Issue (2)
  • Cover date: 2016


Contents

  • Volume (8): Issue (3)
  • Cover date: 2016


Contents

  • Volume (7): Issue (1)
  • Cover date: 2015


Contents

  • Volume (7): Issue (2)
  • Cover date: 2015


Contents

  • Volume (7): Issue (3)
  • Cover date: 2015


Contents

  • Volume (6): Issue (1)
  • Cover date: 2014


Contents

  • Volume (6): Issue (2)
  • Cover date: 2014


Contents

  • Volume (6): Issue (3)
  • Cover date: 2014


Contents

  • Volume (5): Issue (1)
  • Cover date: 2013


Contents

  • Volume (5): Issue (2)
  • Cover date: 2013


Contents

  • Volume (5): Issue (3)
  • Cover date: 2013


Contents

  • Volume (4): Issue (1)
  • Cover date: 2012


Contents

  • Volume (4): Issue (2)
  • Cover date: 2012


Contents

  • Volume (4): Issue (3)
  • Cover date: 2012


Contents

  • Volume (3): Issue (1)
  • Cover date: 2011


Contents

  • Volume (3): Issue (2)
  • Cover date: 2011


Contents

  • Volume (3): Issue (3)
  • Cover date: 2011


Contents

  • Volume (2): Issue (1)
  • Cover date: 2010


Contents

  • Volume (2): Issue (2)
  • Cover date: 2010


Contents

  • Volume (2): Issue (3)
  • Cover date: 2010


Contents

  • Volume (1): Issue (1)
  • Cover date: 2009


Contents

  • Volume (1): Issue (2)
  • Cover date: 2009


Associate Editor

Sonia Fizek
Independent
fizek.sonia@gmail.com

Eben Muse
Bangor University
e.muse@bangor.ac.uk

Melissa Kagen
Bangor University
melkagen@gmail.com

Reviews Editors

Matthew S. S. Johnson
Southern Illinois University
matjohn@siue.edu

VR & Arts Review Editor

Phylis Johnson
San Jose State University
phylisj@yahoo.com

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