News

Journal of Gaming & Virtual Worlds 11.3 is now available
Friday, December 20, 2019

Journal of Gaming & Virtual Worlds 11.3 is now available

Intellect is pleased to announce that Journal of Gaming & Virtual Worlds 11.3 is now available! 

 

For more information about the issue, click here >> https://www.intellectbooks.com/journal-of-gaming-virtual-worlds

 

Aims & scope

 

The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.

 

Issue 11.3

 

Editorial

SONIA FIZEK AND MELISSA KAGEN 

 

Articles

 

Dezaemon, RPG Maker, NScripter: Exploring and classifying game ‘produsage’ in 1990s Japan 

MIKHAIL FIADOTAU

 

Lore of mayhem: Griefers and the radical deployment of spatial storytelling 

BURCU BAKIOĞLU

 

How the West (was) won: Unit operations and emergent procedural rhetorics of colonialism in Europa Universalis IV 

KIRK LUNDBLADE

 

State of play: Video games and moral engagement 

DAN STAINES, MIA CONSALVO, ADAM STANGEBY AND SÂMIA PEDRAÇA

 

Towards gameworld studies 

STEVEN CONWAY AND BRADLEY ELPHINSTONE

 

AR games as a potential source of improved mental well being: Implications for self-help and individual support 

JESSICA URWIN AND CATHERINE FLICK 

 

Reviews

 

Violent Games: Rules, Realism and Effect, Gareth Schott (2016) 

JAMES SHELTON

 

Everything, David OReilly (2017) 

CARLA SOUSA