
Journal of Gaming & Virtual Worlds 11.3 is now available
Intellect is pleased to announce that Journal of Gaming & Virtual Worlds 11.3 is now available!
For more information about the issue, click here >> https://www.intellectbooks.com/journal-of-gaming-virtual-worlds
Aims & scope
The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.
Issue 11.3
SONIA FIZEK AND MELISSA KAGEN
Articles
Dezaemon, RPG Maker, NScripter: Exploring and classifying game ‘produsage’ in 1990s Japan
MIKHAIL FIADOTAU
Lore of mayhem: Griefers and the radical deployment of spatial storytelling
BURCU BAKIOĞLU
KIRK LUNDBLADE
State of play: Video games and moral engagement
DAN STAINES, MIA CONSALVO, ADAM STANGEBY AND SÂMIA PEDRAÇA
STEVEN CONWAY AND BRADLEY ELPHINSTONE
JESSICA URWIN AND CATHERINE FLICK
Reviews
Violent Games: Rules, Realism and Effect, Gareth Schott (2016)
JAMES SHELTON
Everything, David OReilly (2017)
CARLA SOUSA