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Journal of Gaming & Virtual Worlds 12.1 is now available
Wednesday, April 22, 2020

Journal of Gaming & Virtual Worlds 12.1 is now available

Journal of Gaming & Virtual Worlds 12.1 is now available! 

 

Special Issue: ‘Wandering Games’

 

For more information about the special issue and journal, click here >> https://www.intellectbooks.com/journal-of-gaming-virtual-worlds

 

Aims & Scopes

 

The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.

 

Issue 12.1

 

Editorial

MELISSA KAGEN

 

Articles

 

The game of narrative authority: Subversive wandering and unreliable narration in The Stanley Parable

SARAH E. BEYVERS

 

Performing walking sims: From Dear Esther to Inchcolm Project

MONA BOZDOG AND DAYNA GALLOWAY

 

Unsettling embodied literacy in QWOP the walking simulator

DOUG STARK

 

Scaping the border: On black migrant geographic agency in gamescapes

IRENE FUBARA-MANUEL

 

‘Turn back from this cave’: The weirdness of Beginner’s Guide

STUART MOULTHROP

 

Dirty footprints and degenerate archives: Tabitha Nikolai’s impure walking sims

ROB GALLAGHER

 

Reviews

 

0451 

Prey, Arkane Studios (2017)

MARK MULLEN

 

The Worries of a Patriarchy 

Death Stranding, Hideo Kojima (2019)

MELISSA KAGEN