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Journal of Gaming & Virtual Worlds 12.2 is out now
Monday, October 26, 2020

Journal of Gaming & Virtual Worlds 12.2 is out now

Journal of Gaming & Virtual Worlds 12.2 is out now! 

 

For more information about the journal and issue, click here >> https://www.intellectbooks.com/journal-of-gaming-virtual-worlds

 

Aims & Scope

 

The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.

 

Issue 12.2

 

Editorial

SONIA FIZEK

 

Articles

 

The ‘gambling turn’ in digital game monetization

MARK R. JOHNSON AND TOM BROCK

 

Feudal alliances in a hyper-capitalist world: Power and organization in EVE Online

OSKAR MILIK AND NICK WEBBER

 

Ludic guilt, paidian joy: Killing and ecocriticism in the theHunter series

MATEUSZ FELCZAK

 

Investigating psychological causes and consequences of playing in online gaming communities: The roles of offline and clan-based need satisfaction

FELIX REER AND NICOLE C. KRÄMER

 

Conference Review

 

Facebook’s social VR: So many virtual worlds, so little time

PHYLIS JOHNSON

 

Review

 

Virtual reality: The expanding children’s market

RAY J. GUTIERREZ