News

Journal of Gaming & Virtual Worlds 13.1 is out now!
Wednesday, October 13, 2021

Journal of Gaming & Virtual Worlds 13.1 is out now!

Intellect is pleased to announce that Journal of Gaming & Virtual Worlds 13.1 is out now!

 

For more information about the journal and issue click here>>

https://www.intellectbooks.com/journal-of-gaming-virtual-worlds

 

Aims and Scope

 

The Journal of Gaming & Virtual Worlds (JGVW) is an international, peer-reviewed journal devoted to the study of games and playful practices across media platforms and genres. It is a leading forum for interdisciplinary dialogue within game studies, focusing primarily on theory and criticism of games, the intersection of media, game design and gaming culture, and the performative and transformative dimensions of games and virtual worlds. The journal is open to diverse research approaches including: theoretical, empirical/ethnographical, creative and pedagogical methods, as well as submissions from essayists and reviewers. We are particularly interested in inter or multi-disciplinary contributions that connect scholars across multiple discourses.

 

JGVW aims at researchers and professionals working in and researching creative media, and seeks to document, harmonize, juxtapose and critically evaluate the diverse media landscape. It features long articles, short papers, essays, interviews and critical reviews of relevant new publications, video games, virtual environments and digital art.

 

Those looking to submit an article to the journal should do so via the journal’s webpage (www.intellectbooks.com/journal-of-gamingvirtual-worlds). Prospective guest editors are invited to approach the Associate Editors with a proposal for a themed issue or series. Prospective reviewers and publishers should approach the Reviews Editor or the VR & Arts Reviews Editor respectively.

 

Issue 13.1

 

Articles

 

The work of watching Twitch: Audience labour in livestreaming and esports

MARCUS CARTER AND BEN EGLISTON

 

Intra-acting bio-object: A posthuman approach to the player–game relation

JUSTYNA JANIK

 

La mode rétro: French mystery games – Between nostalgia and historical revisionism (1986–91)

FILIP JANKOWSKI

 

Mechanisms of identification and social differentiation in player–avatar relations

NICHOLAS DAVID BOWMAN, JAIME BANKS AND EDWARD DOWNS

 

Playing with the Kitchen Table: Using persuasive games to promote empathy for persons with anaphylactic food allergies

RYAN CLEMENT

 

Running scared: Fear and space in Amnesia: The Dark Descent

CHARLES LEE

 

Book Reviews

 

Esport Play: Anticipation, Attachment and Addiction in Psycholudic Development, Veli-Matti Karhulahti (2020)

JAMES SHELTON

 

Dans la peau des gamers: Anthropologie d’une guilde de World of Warcraft (Inside the Gamers: Anthropology of a Guild of World of Warcraft), Olivier Servais (2020)

STANLEY Y. KOLLASCH