
Journal of Gaming & Virtual Worlds 13.2 is out now!
Intellect is pleased to announce that Journal of Gaming & Virtual Worlds 13.2 is out now!
For more information about the journal and issue click here>>
https://www.intellectbooks.com/journal-of-gaming-virtual-worlds
Aims and Scope
The Journal of Gaming & Virtual Worlds (JGVW) is an international, peer-reviewed journal devoted to the study of games and playful practices across media platforms and genres. It is a leading forum for interdisciplinary dialogue within game studies, focusing primarily on theory and criticism of games, the intersection of media, game design and gaming culture, and the performative and transformative dimensions of games and virtual worlds. The journal is open to diverse research approaches including: theoretical, empirical/ethnographical, creative and pedagogical methods, as well as submissions from essayists and reviewers. We are particularly interested in inter or multi-disciplinary contributions that connect scholars across multiple discourses.
JGVW aims at researchers and professionals working in and researching creative media, and seeks to document, harmonize, juxtapose and critically evaluate the diverse media landscape. It features long articles, short papers, essays, interviews and critical reviews of relevant new publications, video games, virtual environments and digital art.
Those looking to submit an article to the journal should do so via the journal’s webpage (www.intellectbooks.com/journal-of-gamingvirtual-worlds). Prospective guest editors are invited to approach the Associate Editors with a proposal for a themed issue or series. Prospective reviewers and publishers should approach the Reviews Editor or the VR & Arts Reviews Editor respectively.
Issue 13.2
Articles
Cute, cuddly and completely crushable: Plushies as avatars in video games
EMMA REAY
Modding as game development: Investigating the influences over how mods are made
LEÔNIDAS SOARES PEREIRA AND MAURÍCIO MOREIRA E SILVA BERNARDES
The mind games have already started: An in-depth examination of trash talking in Counter-Strike: Global Offensive esports using practice theory
SIDNEY V. IRWIN, ANJUM NAWEED AND MICHELE LASTELLA
A systematic literature review of ‘empathy’ and ‘games’
KAREN SCHRIER AND MATTHEW FARBER
Book Reviews
Playing Nature: Ecology in Video Games, Alenda Y. Chang (2019)
BRIAN HENDERSON
JES KLASS
Game Review
Surviving Mars, Haemimont Games (2018)
HEATHER G. S. JOHNSON