
Journal of Gaming & Virtual Worlds 14.3 is out now!
Intellect is pleased to announce that Journal of Gaming & Virtual Worlds 14.3 is out now.
For more information about the journal and issue click here>>
https://www.intellectbooks.
Aims & Scope
The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.
Issue 14.3
Articles
The visual and narrative rhetoric of mental health in Gris
MARISSA M. BAKER
Financial playthings: Interrogating gamification in retail trading interfaces
AGUSTIN FERRARI BRAUN AND ALEX GEKKER
Analysing ancient cuneiform inscriptions in the video game Prince of Persia: The Sands of Time
DYLAN LAWRENCE GIBSON
Essays
Walking simulators and an ethics of care: An essay
SHIV ISSAR
Alter Ego reveals the future metaverse: Reality is fiction
PHYLIS WEST JOHNSON
Book Reviews
Gaming Sexism, Amanda Cote (2020)
SYDNEY CROWLEY
Adventure Games: Playing the Outsider, Aaron A. Reed, John T. Murray and Anastasia Salter (2020)
SAMUEL POIRIER-POULIN