
Journal of Gaming & Virtual Worlds 16.1 is out now!
Intellect is pleased to announce that Journal of Gaming & Virtual Worlds 16.1 is out now!
For more information about the journal and issue click here>>
https://www.intellectbooks.com/journal-of-gaming-virtual-worlds
Aims & Scope
The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.
This title is indexed with Scopus and the Web of Science’s Emerging Sources Citation Index (ESCI).
Issue 16.1
Editorial
From media history of digital games to games in the age of the Anthropocene
SONIA FIZEK
Articles
Film and games as alter egos: Towards a media theory of audio-visual play
GUNDOLF S. FREYERMUTH
RYAN SCHEIDING AND DAN STAINES
Multimodal and commercial identity work by Fortnite content creators
JONATHAN R. WHITE
Battle Royale, brands and the experiential video game economy
BENJAMIN BURROUGHS AND MALCOLM SLANEY
Fostering assertiveness through role-play gaming case study
ADEYEMI ADELAKUN, CARRIE LEWIS MILLER, HALEY PETERSON AND MICHAEL MANDERFELD
Teaching and learning game design with the concept of gameplay loops
EMMANUEL GUARDIOLA AND ANDRÉ CZAUDERNA
Essay
Video games, uncertainty and the Anthropocene unconscious
BRIAN GOMES AND ANIK SARKAR
Book Reviews
Optimizing Play: Why Theorycrafting Breaks Games and How to Fix It, Christopher A. Paul (2024)
MATTHEW S. S. JOHNSON
Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities, Poppy Wilde (2024)
MARIA K. ALBERTO