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Journal of Gaming & Virtual Worlds 16.1 is out now!
Friday, July 19, 2024

Journal of Gaming & Virtual Worlds 16.1 is out now!

Intellect is pleased to announce that Journal of Gaming & Virtual Worlds 16.1 is out now!

 

For more information about the journal and issue click here>>

https://www.intellectbooks.com/journal-of-gaming-virtual-worlds

 

Aims & Scope

 

The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.

 

This title is indexed with Scopus and the Web of Science’s Emerging Sources Citation Index (ESCI).

 

Issue 16.1

 

Editorial

 

From media history of digital games to games in the age of the Anthropocene

SONIA FIZEK

 

Articles

 

Film and games as alter egos: Towards a media theory of audio-visual play

GUNDOLF S. FREYERMUTH

 

Ruptures of design: Trophies, live service games and anti-nuclear metacommentary in Metal Gear Solid V

RYAN SCHEIDING AND DAN STAINES

 

Multimodal and commercial identity work by Fortnite content creators

JONATHAN R. WHITE

 

Battle Royale, brands and the experiential video game economy

BENJAMIN BURROUGHS AND MALCOLM SLANEY

 

Fostering assertiveness through role-play gaming case study

ADEYEMI ADELAKUN, CARRIE LEWIS MILLER, HALEY PETERSON AND MICHAEL MANDERFELD

 

Teaching and learning game design with the concept of gameplay loops

EMMANUEL GUARDIOLA AND ANDRÉ CZAUDERNA

 

Essay

 

Video games, uncertainty and the Anthropocene unconscious

BRIAN GOMES AND ANIK SARKAR

 

Book Reviews

 

Optimizing Play: Why Theorycrafting Breaks Games and How to Fix It, Christopher A. Paul (2024)

MATTHEW S. S. JOHNSON

 

Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities, Poppy Wilde (2024)

MARIA K. ALBERTO