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Journal of Gaming & Virtual Worlds 16.2 is out now! Special Issue
Friday, December 20, 2024

Journal of Gaming & Virtual Worlds 16.2 is out now! Special Issue

Intellect is pleased to present Journal of Gaming & Virtual Worlds 16.2!

 

Special Issue: ‘Games, Books and Gamebooks’

 

Games and books, understood in the broadest possible sense, interrelate in numerous different ways. Books and games can take each other’s form; they inspire and augment, expand and specify, contextualize and transform one another. We can ‘read’ games, and we can ‘play’ books. This Special Issue discusses game-book hybrids, gamebooks, as complex entities worthy of their own attention. The focus is specifically on the intersections of games and books (instead of, for instance, games and literature, or games and narratives) as these offer a site for a fruitful cross-disciplinary work.

 

For more information about the journal and issue click here>>

https://www.intellectbooks.com/journal-of-gaming-virtual-worlds

 

Aims & Scope

 

The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.

 

Journal of Gaming & Virtual Worlds gratefully acknowledges the assistance of the University of Alberta, Canada.

 

This title is indexed with Scopus and the Web of Science’s Emerging Sources Citation Index (ESCI).

 

Issue 16.2

 

Editorial

RENÉ GLAS, SOUVIK MUKHERJEE, HANNARIIKKA ROINE AND JAAKKO STENROS

 

Articles

 

Master of Go plays Mahjong

HANNA WIRMAN

 

The dragon caught in amber: Greyhawk novels as narrative adaptations of adventure modules

JUKKA SÄRKIJÄRVI AND HANNE JUNTUNEN

 

Toying with books: Aspects of a theory of movable toy books – With a note on recent remediations in digital games

CHRISTIAN A. BACHMANN

 

Playing with the gamebook: The Final Hours interactive storybooks as playful paratexts

RENÉ GLAS

 

From texts to games: Tracing intertextuality, intermediality and intermateriality in Chinese cultivation games and novels

YU HAO

 

The bookworm of Blaviken: An intermedial analysis of books in The Witcher 3: Wild Hunt

IDA KATHRINE HAMMELEFF JØRGENSEN

 

‘A happier, healthier you’: Fair Play and the promise of a future self

MELISSA KAGEN