
Journal of Gaming & Virtual Worlds 16.3 is out now!
Intellect is pleased to present Journal of Gaming & Virtual Worlds 16.3!
For more information about the journal and issue click here>>
https://www.intellectbooks.com/journal-of-gaming-virtual-worlds
Aims & Scope
The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.
Journal of Gaming & Virtual Worlds gratefully acknowledges the assistance of the University of Alberta, Canada.
This title is indexed with Scopus and the Web of Science’s Emerging Sources Citation Index (ESCI).
Issue 16.3
Articles
RADEN YUSUF KURNIAWAN
Apocalypse as practice: Labour, technology and environment in Death Stranding
LAWRENCE MAY AND BEN HALL
HANNAH C. GUNDERMAN
We are gathered here today: Sites of mourning and bereavement in Animal Crossing: New Horizons
JODIE AUSTIN
Game instructors as cultural workers: Dialogic teaching and intercultural games higher education
BRUNO DE PAULA
Book Reviews
MARIA K. ALBERTO
MATTHEW S. S. JOHNSON