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Journal of Gaming & Virtual Worlds 16.3 is out now!
Wednesday, January 29, 2025

Journal of Gaming & Virtual Worlds 16.3 is out now!

Intellect is pleased to present Journal of Gaming & Virtual Worlds 16.3!

 

For more information about the journal and issue click here>>

https://www.intellectbooks.com/journal-of-gaming-virtual-worlds

 

Aims & Scope

 

The peer-reviewed Journal of Gaming & Virtual Worlds explores the cultural effects of gaming and virtual worlds across platforms and genres, as their increasing popularity begins to affect culture as a whole. It also critically evaluates cutting-edge market trends and technological developments.

 

Journal of Gaming & Virtual Worlds gratefully acknowledges the assistance of the University of Alberta, Canada.

 

This title is indexed with Scopus and the Web of Science’s Emerging Sources Citation Index (ESCI).

 

Issue 16.3

 

Articles

 

Intersecting realities: Desire, constraints and locality in navigating human–animal relationships in the virtual farming of Hay Day and actual pet-keeping practice

RADEN YUSUF KURNIAWAN

 

Apocalypse as practice: Labour, technology and environment in Death Stranding

LAWRENCE MAY AND BEN HALL

 

Cosy video games as digital third places for emotional well-being: Case studies of Stardew Valley, Coffee Talk Episode 2 and Kinder World

HANNAH C. GUNDERMAN

 

We are gathered here today: Sites of mourning and bereavement in Animal Crossing: New Horizons

JODIE AUSTIN

 

Game instructors as cultural workers: Dialogic teaching and intercultural games higher education

BRUNO DE PAULA

 

Book Reviews

 

Ready Reader One: The Stories We Tell With, About, and Around Videogames, Megan Amber Condis and Mike Sell (eds) (2024)

MARIA K. ALBERTO

 

Not All Fun and Games: Videogame Labour, Project-Based Workplaces, and the New Citizenship at Work, Marie-Josée Legault and Johanna Weststar (2024)

MATTHEW S. S. JOHNSON